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Cocos creator 3.x 刚体组件碰撞无效

2026/8/3 7:13:58 拓冰建站 浏览量
Cocos creator 3.x 刚体组件碰撞无效

Cocos creator 3.x 刚体组件碰撞无效

问题描述:只有一个circleCollider2D时,可以在碰撞时正确输出结果,但是当我在外围加了一个circle之后,期望character进入圆圈范围时就触发方法,此时原代码失效

import { _decorator, Collider2D, Component, Contact2DType, IPhysics2DContact, Node } from 'cc';
const { ccclass, property } = _decorator;@ccclass('BombControl')
export class BombControl extends Component {start() {let collider = this.getComponent(Collider2D);if (collider) {collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);}}update(deltaTime: number) {}removeNode() {console.log('remove')this.node.destroy();}onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {// 只在两个碰撞体开始接触时被调用一次console.log('onBeginContact');}
}

在这里插入图片描述

先上我的解决方案:使用CircleCollider2D

import { _decorator, CircleCollider2D, Collider2D, Component, Contact2DType, IPhysics2DContact, Node } from 'cc';
const { ccclass, property } = _decorator;@ccclass('BombControl')
export class BombControl extends Component {start() {let circleCollider = this.getComponent(CircleCollider2D);if (circleCollider) {circleCollider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);}}update(deltaTime: number) {}removeNode() {console.log('remove')this.node.destroy();}onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {// 只在两个碰撞体开始接触时被调用一次console.log('onBeginContact');}
}

请先确保 group 里已经设置好了layer,保证层级这里不会出现问题

// 欢迎大佬补充解决方案