【无标题】- 自用代码 优化资源时常用的备份一个目录

右键,备份并删除

using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 删除字体,减少资源等优化功能,并且可以备份
/// </summary>
public class BackUpYouhuaWindow : EditorWindow
{[MenuItem("Assets/备份并删除")]public static void BackupAndDeleteFile(){if (EditorUtility.DisplayDialog("", "确认删除?还原功能没做,请谨慎", "Ok","Cancel")){DoBackupAndDelete();}}static void DoBackupAndDelete(){if (Selection.count == 0) return;foreach (var obj in Selection.objects){DoBackupAndDeleteOneByOne(obj);}AssetDatabase.Refresh();}static void DoBackupAndDeleteOneByOne(Object obj){//注意i需要连.meta文件一起备份string path = AssetDatabase.GetAssetPath(obj);string destPath = Application.dataPath + "/../OutputBk/" + path;//TODO:检测文件是否存在var folder = Path.GetDirectoryName(destPath);string pathMeta = path + ".meta";string destMeta = Application.dataPath +  "/../OutputBk/" + pathMeta;if (Directory.Exists(folder) == false)Directory.CreateDirectory(folder);FileUtil.CopyFileOrDirectory(pathMeta,destMeta);FileUtil.CopyFileOrDirectory(path,destPath);FileUtil.DeleteFileOrDirectory(path);}}